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 extracting 3d models from mpo

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PostSubject: extracting 3d models from mpo   Sat Nov 10, 2012 2:59 am

anybody in here knows how to use the lam 0.32 pugin? because it's not working for me
other than that i fund how to extract some textures from the game Surprised
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PostSubject: Re: extracting 3d models from mpo   Sat Nov 10, 2012 12:02 pm

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

A Guy Named Fransico Lopez Pina Or FRANKASTER Sent me these photos over a PM that are suppose to represent extracted models from MPO (he also mentioned that he has every MPO "Main" Characters).

He used some program called "JCPSP" which i dont what the heck it is other then it can look through the Portable Ops folder for each specific file that is used in the game (Textures,Models,Sound Eff,ETC...). And dont worry, you dont need the UMD disc of MPO in order to do this, you can also use the Downloaded version too Very Happy

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PostSubject: Re: extracting 3d models from mpo   Sat Nov 10, 2012 12:36 pm

JCPSP is a psp emulator. how the fuck you extract textures from emulator??

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PostSubject: Re: extracting 3d models from mpo   Sat Nov 10, 2012 12:37 pm

Nanook52 wrote:
JCPSP is a psp emulator. how the fuck you extract textures from emulator??
that's what this guy did apparently

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PostSubject: Re: extracting 3d models from mpo   Sat Nov 10, 2012 2:13 pm

i extracted my textures with the psp emulator as well and opened them on a 3d program;
but i cant export the MODELS, the emulator only exports textures which is the problem caant get the plugin to work on the psp
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PostSubject: Re: extracting 3d models from mpo   Sat Nov 10, 2012 2:32 pm

[MSF]ZAMARIO wrote:
http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

http://illiweb.com/fa/pbucket.gif

A Guy Named Fransico Lopez Pina Or FRANKASTER Sent me these photos over a PM that are suppose to represent extracted models from MPO (he also mentioned that he has every MPO "Main" Characters).

He used some program called "JCPSP" which i dont what the heck it is other then it can look through the Portable Ops folder for each specific file that is used in the game (Textures,Models,Sound Eff,ETC...). And dont worry, you dont need the UMD disc of MPO in order to do this, you can also use the Downloaded version too Very Happy




It cant be done with the UMD version because it's write protected, and there is another problem the jcpsp only lets you export the textrues but not import them!
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PostSubject: Re: extracting 3d models from mpo   Sat Nov 10, 2012 4:10 pm

ok so with Jpcsp you can view the textures right? i need to know how mpo+ cso looks like on the inside. you know folders and shit. i need to know what kind of files the textures are. are they pcs,pac,dat or bin? i need to know what the folder structure roots look like too. because if we know wut mpo+ look like on the inside. we can use it to import our own textures. but many problems with this. in order to make that work we need someone to make a file patch code. (A code that let you import textures on ur memorystick). then import that code into NitePR,coderPR,or what the fuck ever. just like hacking super smash bros brawl. then we can create or import textures from other games and use them in mpo+ also in order for the textures to work everyone online have to have that texture hack or you freeze. (JUST LIKE JAPAN FREEZES US WITH LOCAL SOLDIERS!) we can import japan soldiers into NA and other shit. i already know how to change the way ur menu looks like but thats used for dat files. idk about skins and shit. we could also hack weapons,items, and shit and change the way it the textures are. Look alive boys. we mite be the 1st ones to skin hack a playstation portable game,a Metal Gear Game, and mpo+.

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PostSubject: Re: extracting 3d models from mpo   Sat Nov 10, 2012 5:22 pm

.dat and .bin
pw uses the extension .cmf for all of the skins, the only thing i recognize is the movie files (.pmf) and audio files (.sev)
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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 12:15 am




exported this texture last night
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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 12:23 am

Gabe wrote:

exported this texture last night
Looks like Big Boss is trying make love to himself

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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:27 pm

[MSF]ZAMARIO wrote:
Gabe wrote:

exported this texture last night
Looks like Big Boss is trying make love to himself


indeed. hmm.. ill guess when i have time ill try to mess around with jpcsp.

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CPU AMD FX-9590 8-Core Black Edition 4.7ghz
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FUL [Lv.67] D+
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BRL [Lv.30] E
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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:39 pm

Gabe wrote:
.dat and .bin
pw uses the extension .cmf for all of the skins, the only thing i recognize is the movie files (.pmf) and audio files (.sev)


Dat and bin? fucking perfect. this means they can be easily replaced by custom textures. same with audio files too. but what about the stages?

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CPU AMD FX-9590 8-Core Black Edition 4.7ghz
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RAM 8GB
FUL [Lv.67] D+
BSL [Lv76] C+
RDL [Lv.78] C+
BRL [Lv.30] E
IUL [Lv.72] C
MHL [Lv.12] E
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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:40 pm

Gabe wrote:



exported this texture last night

keep extracting this shit.

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Chris Johnson
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CPU AMD FX-9590 8-Core Black Edition 4.7ghz
GPU Radeon RX 480 Asus ROG Strix 8GB
RAM 8GB
FUL [Lv.67] D+
BSL [Lv76] C+
RDL [Lv.78] C+
BRL [Lv.30] E
IUL [Lv.72] C
MHL [Lv.12] E
MTL [Lv.0] E

PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:41 pm

[MSF]ZAMARIO wrote:
Gabe wrote:

exported this texture last night
Looks like Big Boss is trying make love to himself



Wtf is this????

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FUL [Lv.12] E
BSL [Lv.267] S++
RDL [Lv.293] S++
BRL [Lv.61] D
IUL [Lv.278] S++
MHL [Lv.88] B
MTL [Lv.6] E

PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:43 pm

Chris Johnson wrote:

Wtf is this????

some mezmorizing shit. dont stare into it or ur fucked.

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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:48 pm

Chris Johnson wrote:
[MSF]ZAMARIO wrote:
Gabe wrote:

exported this texture last night
Looks like Big Boss is trying make love to himself



Wtf is this????
Somethig i found over the internetz, it was either that or this : http://gifsoup.com/view3/4187570/douchebox-mc-o.gif

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FUL [Lv.12] E
BSL [Lv.267] S++
RDL [Lv.293] S++
BRL [Lv.61] D
IUL [Lv.278] S++
MHL [Lv.88] B
MTL [Lv.6] E

PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:51 pm

[MSF]ZAMARIO wrote:
Chris Johnson wrote:
[MSF]ZAMARIO wrote:
Gabe wrote:

exported this texture last night
Looks like Big Boss is trying make love to himself



Wtf is this????
Somethig i found over the internetz, it was either that or this : http://gifsoup.com/view3/4187570/douchebox-mc-o.gif

id rather go with mezmorizing ladies than mr. muffin top with a "xsorsim"

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CPU Intel Core i5 4690k Quad Core (3.5ghz)
GPU EVGA Geforce GTX 1060 6GB GDDR5
RAM 16GB
FUL [Lv.12] E
BSL [Lv.267] S++
RDL [Lv.293] S++
BRL [Lv.61] D
IUL [Lv.278] S++
MHL [Lv.88] B
MTL [Lv.6] E

PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:52 pm



its a hoe in a kaleidoscope!!! i figured it out!! xD


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Last edited by Nanook52 on Sun Nov 11, 2012 4:55 pm; edited 2 times in total
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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:52 pm

Nanook52 wrote:


its a hoe in a kildoscope!!! i figured it out!! xD
Nah

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CPU Intel Core i5 4690k Quad Core (3.5ghz)
GPU EVGA Geforce GTX 1060 6GB GDDR5
RAM 16GB
FUL [Lv.12] E
BSL [Lv.267] S++
RDL [Lv.293] S++
BRL [Lv.61] D
IUL [Lv.278] S++
MHL [Lv.88] B
MTL [Lv.6] E

PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 4:55 pm

[MSF]ZAMARIO wrote:
Nanook52 wrote:


its a hoe in a kildoscope!!! i figured it out!! xD
Nah

actual no. its Zamario spying on a exotic dancer thru a kaleidoscope >.>

anyways back on topic. you think any of u nerds can even make a file patch code?

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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 9:56 pm

yo nanook tell this nigga zam to stop hacking into my acc, abusing mod powers like a n3
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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 10:03 pm

Gaben wrote:
yo nanook tell this nigga zam to stop hacking into my acc, abusing mod powers like a n3
all i did is change your avatar, your sig, and add "n" to the end of your name.

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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 10:39 pm

"all you did"
thats the most disrespectful thing ive experienced so far >.>
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PostSubject: Re: extracting 3d models from mpo   Sun Nov 11, 2012 10:52 pm

Gaben wrote:
"all you did"
thats the most disrespectful thing ive experienced so far >.>
you can change it yourself, shit man...

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FUL [Lv.12] E
BSL [Lv.267] S++
RDL [Lv.293] S++
BRL [Lv.61] D
IUL [Lv.278] S++
MHL [Lv.88] B
MTL [Lv.6] E

PostSubject: Re: extracting 3d models from mpo   Mon Nov 12, 2012 8:58 am

[MSF]ZAMARIO wrote:
Gaben wrote:
"all you did"
thats the most disrespectful thing ive experienced so far >.>
you can change it yourself, shit man...

alright niglets settle down. zamario stop being a douche. thats a warning for you.

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