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 Killer Instinct Melee

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Big Papa

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PostSubject: Killer Instinct Melee   Thu Nov 15, 2012 10:09 pm

I regret to inform you (for the niglets who actually care) that my current projects: "Def Jam Mushroom Kingdom Fusion" and "Super Smash Bros.Ultimate" are cancelled. those projects had too much demand for Scratch. Both are over 500MBs and cant even be edited on my computer. Plus There are Already 3 flash game version of Smash Bros. so its pointless.

But for those who still want me to make a Nintendo fighting flash game including mario type characters then my new project should intrest you.


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is my new project. its easier to make and its very compatible with scratch without compressing and lowering quality on Scratch.

Killer Instinct Melee is a Remake of Killer Instinct and Killer Instinct Arcade version using Nintendo characters and stages.

Spoiler:
 


Current Status: Non Playable

Currently Working on:Updating CSS and adding more Fighters.

Color Legend: Has this In Game Work in progress Not mastered

Combo Breakers
Two-Player
Regular Combos
Ultra Combos
Single Player
Ultimate Combos/finishers
BGM for stages
Character SFX
Combo SFX

Things that will not be in the game so far:

Scrolling stages

A shitload of characters

Ultra hard ass combos to perform



Benefits and stuff:


Combos

In the Original Killer Instinct (All of them) in order to pull off a combo one must press a series of buttons in the right order. (Which is the second thing i hate) to pull off a Ultra combo one must press another series of button when ur opponent health is Near Red flashy zone. if you do not pull of that combo at the right time. you cant get the combo. you can press a bunch of random buttons in a combo and still only get a Triple or Hyper Combo.

In this version of the game to pull a combo one must press the combo starter buttons then other buttons to perform a combo. to pull of an ultra combo you must get your opponents health at the spot before it starts blinking red. then the game has a combo counter that effects the health bar. so all you got to do is at that health point is get the combo counter pass 2 then the game takes over an perform some gangsta shit.

to pull off a combo breaker you have to press the secret pair of buttons when you opponent hits you at the 3rd hit. if you dont press it you got a second chance at 6.

unlike in the real game when you have to press a combo key and hope it works. this get very frustrating when playing on an emulator.

there are two ways to pull off combos. you can try using Auto combo (Pressing a pair of buttons and then more buttons which gives you better results but less fun.) or do a Manual Combo (Press a Bunch of buttons that will glitch the combo counter on purpose which gives you more fun but less rate time).

Textures,characters and stages.

Unfortunately the stages in this game have a fix camera Angle (meaning no scrolling). im still learning how to scroll. However,because of this your input reaction (when u press buttons) is slightly higher giving you a higher chance of pulling off awesome combos.

The characters were found from other scratch projects. so it saves space then importing a real sprite from a real game. But the FPS will sometime go too fast during ultra and killer combos (to most people looks cooler)

Confirmed characters: Kirby,Mario(not sure if im using that texture you see in the spoiler) Naruto,Goku,fox (low quality sorry.theres no other fox sprite)And Bowser.(not sure if hes boss or not).

The Stages are a variety of things. Some are Imported and edited from Smash bros. Like the Pokemon staduim. i removed the platforms turned off the big screen and splatted blood all over it. some are hacked stages from the Brawl vault. all i did was taken the preview images which are high ass quality,edited them a bit. some are from other flash games. edited them too. The Combo Indicaters,HUD,title screen and menu were pictures ripped from the original game in 720p. they will stay 720p unless i go over 100MB which i doubt because the music files are chopped and edited and there isnt any movie screens or GIF files. i wanted to put GIF files but they automatically compress themselves. Most stages are zoomed out and big enough to move around on. sorry guys. i wanted to put in Knock off Stages so bad but to do that i will have to add extra animations which takes up space. not a lot but if im Near 100MB that would be the 1st thing i remove.

P1 and P2 will have a score ind. next to the name but as for right now. it dosent move. it stays on 00000.

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Last edited by Nanook52 on Thu Dec 06, 2012 1:22 pm; edited 10 times in total
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PostSubject: Re: Killer Instinct Melee   Thu Nov 15, 2012 10:21 pm

yep, that shit...

i wana play lol
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PostSubject: Re: Killer Instinct Melee   Thu Nov 15, 2012 10:28 pm

i can easily make a game like that
it can be time consuming tho ;o

i can also make it realistic and add a story mode to it if you don't have anybody to play with the thing is i want to learn a new programming language first, scratch isn't bad but i rather step it up a notch
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PostSubject: Re: Killer Instinct Melee   Thu Nov 15, 2012 10:37 pm

Gabe wrote:
i can easily make a game like that
it can be time consuming tho ;o

i can also make it realistic and add a story mode to it if you don't have anybody to play with the thing is i want to learn a new programming language first, scratch isn't bad but i rather step it up a notch

im almost done with it..i just started it this morning... i didnt feel like doing work today. (now i gotta do a bunch of work tomarrow) my only problem is i kept having to start over because the damn Scratch kept freezing when i Imported the Combo sounds. i had to convert them from mp3. to mp3 -.-

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PostSubject: Re: Killer Instinct Melee   Thu Nov 15, 2012 10:50 pm

Brope, i can already say that this is ABAP. cheers

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PostSubject: Re: Killer Instinct Melee   Fri Nov 16, 2012 9:32 am

ANOTHER SPOILER ALERT!!!!

Spoiler:
 

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PostSubject: Re: Killer Instinct Melee   Fri Nov 16, 2012 3:48 pm

Nanook52 wrote:
ANOTHER SPOILER ALERT!!!!

Spoiler:
 

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

the legendary battle that can only be decided by those with enough skill to use the characters flawlessly....

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PostSubject: Re: Killer Instinct Melee   Fri Nov 16, 2012 11:03 pm

nigga i have a program or 2 that can do stuff like that
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CPU Intel Core i5 4690k Quad Core (3.5ghz)
GPU EVGA Geforce GTX 1060 6GB GDDR5
RAM 16GB
Combat [Lv.12] E
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Support [Lv.61] D
Intel [Lv.278] S++
Medical [Lv.6] E

PostSubject: Re: Killer Instinct Melee   Fri Nov 16, 2012 11:41 pm

Zack wrote:
nigga i have a program or 2 that can do stuff like that

you did not just quote all of dat -.-

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PostSubject: Re: Killer Instinct Melee   Fri Nov 16, 2012 11:59 pm

Why is Kirby in Killer Instict? Kirby is week.
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PostSubject: Re: Killer Instinct Melee   Sat Nov 17, 2012 12:42 am

Another Spoiler...this is to make BananaMan Shut the hell up about naruto not having a ultra combo. Ok gregg if he isnt in my game then WTF IS THIS????

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PostSubject: Re: Killer Instinct Melee   Sat Nov 17, 2012 12:45 am

Nanook52 wrote:
Another Spoiler...this is to make BananaMan Shut the hell up about naruto not having a ultra combo. Ok gregg if he isnt in my game then WTF IS THIS????

this got ass tasting quality. you didnt record this. someone else did. u suck.
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Intel [Lv.278] S++
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PostSubject: Re: Killer Instinct Melee   Sat Nov 17, 2012 3:59 pm

Gregg Williams wrote:
Nanook52 wrote:
Another Spoiler...this is to make BananaMan Shut the hell up about naruto not having a ultra combo. Ok gregg if he isnt in my game then WTF IS THIS????

this got ass tasting quality. you didnt record this. someone else did. u suck.


i told u this last night. it has my name all over it.

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PostSubject: Re: Killer Instinct Melee   Mon Nov 19, 2012 8:27 pm

Nanook52 wrote:
Gregg Williams wrote:
Nanook52 wrote:
Another Spoiler...this is to make BananaMan Shut the hell up about naruto not having a ultra combo. Ok gregg if he isnt in my game then WTF IS THIS????

this got ass tasting quality. you didnt record this. someone else did. u suck.


i told u this last night. it has my name all over it.


yet you didnt answer my questions about Combo breakers,Ultimate Combos and Finishers. ARE THEY GONNA BE IN IT???

also my opinion. so far looking at ur video...the games Ok. its Naurto's combo that sucks ass. Nigga you needs some Kyuubi Powers up in there nigga.

you need some of this nigga. [You must be registered and logged in to see this image.]


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and if goku dont go super sayian in his ultra combo then stop ur game right now.
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PostSubject: Re: Killer Instinct Melee   Wed Nov 21, 2012 8:29 pm

i just recently updated my naruto sprites.

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PostSubject: Re: Killer Instinct Melee   Thu Nov 22, 2012 4:18 am

Nanook52 wrote:
i just recently updated my naruto sprites.

better have a epic ultra combo.....and u still didnt ANSWER MY QUESTIONS!!!!!!
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PostSubject: Re: Killer Instinct Melee   Thu Nov 22, 2012 4:52 pm

Gregg Williams wrote:
Nanook52 wrote:
i just recently updated my naruto sprites.

better have a epic ultra combo.....and u still didnt ANSWER MY QUESTIONS!!!!!!


you know if you read the fucking topic you would get ur answer.

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PostSubject: Re: Killer Instinct Melee   Mon Nov 26, 2012 1:30 pm

seems legit.
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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 4:37 pm

Dr.robotnik wrote:
seems legit.


currently adding more sprites.

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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 4:58 pm

i keep waiting for the release date lol.

want some modded flash action v_v
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Combat [Lv.12] E
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Support [Lv.61] D
Intel [Lv.278] S++
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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 8:51 pm

FlameQwaser wrote:
i keep waiting for the release date lol.

want some modded flash action v_v


i dont even know the release date yet Sucide

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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 9:11 pm

Nanook52 wrote:
FlameQwaser wrote:
i keep waiting for the release date lol.

want some modded flash action v_v


i dont even know the release date yet Sucide

oh well, patience is a virtue lol
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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 9:41 pm

i got questions.. what things are you keeping from the original Killer Instict?
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CPU Intel Core i5 4690k Quad Core (3.5ghz)
GPU EVGA Geforce GTX 1060 6GB GDDR5
RAM 16GB
Combat [Lv.12] E
R&D [Lv.293] S++
Support [Lv.61] D
Intel [Lv.278] S++
Medical [Lv.6] E

PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 10:18 pm

Gregg Williams wrote:
i got questions.. what things are you keeping from the original Killer Instict?

i just recently extracted some stage sprites.stages from ultrareach rooftop (orchid) Underground Lair(eyedol) gym(combo) Arena(Riptor) Icetemple(glacious), castle rooftop(spinal),castle interior(Sabrewulf) cathedral (eyedol) and ultrareach industries (fulgore).


the music is the same but scratch has a hard pause on the loop.

and the HUD,combo rank,and other shit like that is from the exact game.

so for i do not have any killer instinct characters..though i want to keep the boss as eyedol,if i cant do that then ill use Bowser Jr.

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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 10:24 pm

PICS OR GTFO!!!

also will there be actuall character sound effects? and why the fuck the boss be Koopa Kid?
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