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 Killer Instinct Melee

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PostSubject: Killer Instinct Melee   Thu Nov 15, 2012 10:09 pm

First topic message reminder :

I regret to inform you (for the niglets who actually care) that my current projects: "Def Jam Mushroom Kingdom Fusion" and "Super Smash Bros.Ultimate" are cancelled. those projects had too much demand for Scratch. Both are over 500MBs and cant even be edited on my computer. Plus There are Already 3 flash game version of Smash Bros. so its pointless.

But for those who still want me to make a Nintendo fighting flash game including mario type characters then my new project should intrest you.


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is my new project. its easier to make and its very compatible with scratch without compressing and lowering quality on Scratch.

Killer Instinct Melee is a Remake of Killer Instinct and Killer Instinct Arcade version using Nintendo characters and stages.

Spoiler:
 


Current Status: Non Playable

Currently Working on:Updating CSS and adding more Fighters.

Color Legend: Has this In Game Work in progress Not mastered

Combo Breakers
Two-Player
Regular Combos
Ultra Combos
Single Player
Ultimate Combos/finishers
BGM for stages
Character SFX
Combo SFX

Things that will not be in the game so far:

Scrolling stages

A shitload of characters

Ultra hard ass combos to perform



Benefits and stuff:


Combos

In the Original Killer Instinct (All of them) in order to pull off a combo one must press a series of buttons in the right order. (Which is the second thing i hate) to pull off a Ultra combo one must press another series of button when ur opponent health is Near Red flashy zone. if you do not pull of that combo at the right time. you cant get the combo. you can press a bunch of random buttons in a combo and still only get a Triple or Hyper Combo.

In this version of the game to pull a combo one must press the combo starter buttons then other buttons to perform a combo. to pull of an ultra combo you must get your opponents health at the spot before it starts blinking red. then the game has a combo counter that effects the health bar. so all you got to do is at that health point is get the combo counter pass 2 then the game takes over an perform some gangsta shit.

to pull off a combo breaker you have to press the secret pair of buttons when you opponent hits you at the 3rd hit. if you dont press it you got a second chance at 6.

unlike in the real game when you have to press a combo key and hope it works. this get very frustrating when playing on an emulator.

there are two ways to pull off combos. you can try using Auto combo (Pressing a pair of buttons and then more buttons which gives you better results but less fun.) or do a Manual Combo (Press a Bunch of buttons that will glitch the combo counter on purpose which gives you more fun but less rate time).

Textures,characters and stages.

Unfortunately the stages in this game have a fix camera Angle (meaning no scrolling). im still learning how to scroll. However,because of this your input reaction (when u press buttons) is slightly higher giving you a higher chance of pulling off awesome combos.

The characters were found from other scratch projects. so it saves space then importing a real sprite from a real game. But the FPS will sometime go too fast during ultra and killer combos (to most people looks cooler)

Confirmed characters: Kirby,Mario(not sure if im using that texture you see in the spoiler) Naruto,Goku,fox (low quality sorry.theres no other fox sprite)And Bowser.(not sure if hes boss or not).

The Stages are a variety of things. Some are Imported and edited from Smash bros. Like the Pokemon staduim. i removed the platforms turned off the big screen and splatted blood all over it. some are hacked stages from the Brawl vault. all i did was taken the preview images which are high ass quality,edited them a bit. some are from other flash games. edited them too. The Combo Indicaters,HUD,title screen and menu were pictures ripped from the original game in 720p. they will stay 720p unless i go over 100MB which i doubt because the music files are chopped and edited and there isnt any movie screens or GIF files. i wanted to put GIF files but they automatically compress themselves. Most stages are zoomed out and big enough to move around on. sorry guys. i wanted to put in Knock off Stages so bad but to do that i will have to add extra animations which takes up space. not a lot but if im Near 100MB that would be the 1st thing i remove.

P1 and P2 will have a score ind. next to the name but as for right now. it dosent move. it stays on 00000.

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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 10:27 pm

Gregg Williams wrote:
PICS OR GTFO!!!

also will there be actuall character sound effects? and why the fuck the boss be Koopa Kid?



why the fuck you asking so much questions like a cop?

ill capture pics in the morning...bitch if i want koopa kid as boss then he will be the hardest little niglet you ever fight..

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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 10:29 pm

id bet you his ass gonna spam Killer combos isnt he? -.-

whos all gonna be in there?
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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 10:36 pm

Gregg Williams wrote:
id bet you his ass gonna spam Killer combos isnt he? -.-

whos all gonna be in there?

so far everyone u see in the pics..but i think im gonna change Mario's sprite and texture.

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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 11:17 pm

that reminds me i found a noob proof way to scrolling
but it's hard to understand
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PostSubject: Re: Killer Instinct Melee   Thu Nov 29, 2012 11:54 pm

mr.t approvez

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PostSubject: Re: Killer Instinct Melee   Fri Nov 30, 2012 7:05 am

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Sabrewulf's stage

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Boss Stage 2

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Spinal's Stage

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PostSubject: Re: Killer Instinct Melee   Fri Nov 30, 2012 8:33 pm

Nanook52 wrote:


Sabrewulf's stage



Boss Stage 2



Spinal's Stage

so im guessing theres only swordsman kirby? lol
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PostSubject: Re: Killer Instinct Melee   Sat Dec 01, 2012 12:41 pm

well..im thinking about adding link and naurto has daggers..throwable ones too.

also kirby has the mokujin thing going on. some of his combos will make him transform into the character hes fighing...like the sabrewulf pic

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PostSubject: Re: Killer Instinct Melee   Sat Dec 01, 2012 1:22 pm

Nanook52 wrote:
well..im thinking about adding link and naurto has daggers..throwable ones too.

also kirby has the mokujin thing going on. some of his combos will make him transform into the character hes fighing...like the sabrewulf pic
can he eat peoples?
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PostSubject: Re: Killer Instinct Melee   Sat Dec 01, 2012 1:33 pm

ZackFair1001 wrote:
Nanook52 wrote:
well..im thinking about adding link and naurto has daggers..throwable ones too.

also kirby has the mokujin thing going on. some of his combos will make him transform into the character hes fighing...like the sabrewulf pic
can he eat peoples?


duuhh! xD! im making that as a bloody finisher fatality...

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PostSubject: Re: Killer Instinct Melee   Sun Dec 02, 2012 12:04 pm

i like spinal's stage..and that Mokujin idea is dumb
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PostSubject: Re: Killer Instinct Melee   Sun Dec 02, 2012 3:29 pm

GREGG U R GAAAAAAAAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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PostSubject: Re: Killer Instinct Melee   Sun Dec 02, 2012 4:01 pm

Gregg Williams wrote:
i like spinal's stage..and that Mokujin idea is dumb


ur small brain yet cease to please meh =.=

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PostSubject: Re: Killer Instinct Melee   Sun Dec 02, 2012 5:27 pm

Nanook52 wrote:
Gregg Williams wrote:
i like spinal's stage..and that Mokujin idea is dumb


ur small brain yet cease to please meh =.=

oh soo true

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PostSubject: Re: Killer Instinct Melee   Tue Dec 04, 2012 1:12 pm

Gregg Williams wrote:
i like spinal's stage..and that Mokujin idea is dumb

i dont find it dumb..its just like spinal. he does it. and that makes sense for kirby to do that since he can transform (or just take their haircut) into anyone.

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PostSubject: Re: Killer Instinct Melee   Wed Dec 05, 2012 1:06 pm

[You must be registered and logged in to see this link.] wrote:
Gregg Williams wrote:
i like spinal's stage..and that Mokujin idea is dumb

i dont find it dumb..its just like spinal. he does it. and that makes sense for kirby to do that since he can transform (or just take their haircut) into anyone.



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PostSubject: Re: Killer Instinct Melee   Wed Dec 05, 2012 4:36 pm

kirby is like the most sexual character there is,
he sucks anyone >>
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PostSubject: Re: Killer Instinct Melee   Thu Dec 06, 2012 1:20 pm

FlameQwaser wrote:
kirby is like the most sexual character there is,
he sucks anyone >>


lol too true

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PostSubject: Re: Killer Instinct Melee   Thu Dec 06, 2012 7:39 pm

Speaking of Kirby and ichigo.

NEWCOMER!!!!

not gonna lie to you. Ichigo is gonna be hard as fuck to beat...

also i added his blade to one of kirby's default attacks. And i updated the Roof of the castle (Spinal's stage)

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PostSubject: Re: Killer Instinct Melee   Fri Dec 07, 2012 8:06 am

aw Hell Yea. Now i can Nut in my pants for this. Ichigo is joining? Get ready for sum button Mashing nigggas. wat the fuck the skulls for??? reminds me of Spinal.
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PostSubject: Re: Killer Instinct Melee   Sat Dec 08, 2012 3:24 am

Gregg Williams wrote:
aw Hell Yea. Now i can Nut in my pants for this. Ichigo is joining? Get ready for sum button Mashing nigggas. wat the fuck the skulls for??? reminds me of Spinal.

the skulls are for the same thing for spinal..they give ichigo Projectiles.. if you get red skulls it gives you a bigger projectile (the purple one)

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PostSubject: Re: Killer Instinct Melee   Sun Dec 09, 2012 3:56 pm

shit nigga. for a 16-bit game this is looking good man..even if you didnt have scrolling,the full stage map detail makes up for it. you shoud have small little animations like dust clouds moving,lava flowing,bats and shit flying thought the inside castle and roof.

shit at long as i can pull combos and Ultras im satisfied

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PostSubject: Re: Killer Instinct Melee   Sun Dec 09, 2012 11:42 pm

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shit nigga. for a 16-bit game this is looking good man..even if you didnt have scrolling,the full stage map detail makes up for it. you shoud have small little animations like dust clouds moving,lava flowing,bats and shit flying thought the inside castle and roof.

shit at long as i can pull combos and Ultras im satisfied

yea but these are just pics. what they dont show you is the combos are glitching in a format there not supposed to. after pulling a triple..the game wont stop broadcasting triple combo meaning the game is stuck saying "Triple Combo." also the game's walking animation is corrupted. so they just slide across the map.

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PostSubject: Re: Killer Instinct Melee   Thu Dec 13, 2012 8:25 am

Modified the fuck out the main menu. it now has a New Logo and its ON FIRE!!!!!!!!!!!!!!!!

i made a GIF image of it. its the exact image,but the real menu is higher quality

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PostSubject: Re: Killer Instinct Melee   Thu Dec 13, 2012 8:33 am

Nanook52 wrote:
Modified the fuck out the main menu. it now has a New Logo and its ON FIRE!!!!!!!!!!!!!!!!

i made a GIF image of it. its the exact image,but the real menu is higher quality

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shit looks like an advanced version of Killer Instinct 2 Menu

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» Arrester (Toga The Killer)
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» Build or half build idea - holy "melee"
» melee necro started today

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