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 mpo+ Hud modding

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Chris Johnson
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PostSubject: mpo+ Hud modding   Sat Feb 09, 2013 2:25 pm



this is wut i was workin on. ima record a vid soon.

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PostSubject: Re: mpo+ Hud modding   Sat Feb 09, 2013 3:35 pm

Chris Johnson wrote:


this is wut i was workin on. ima record a vid soon.
Whoa crap... Makes me wonder what other kinda've health bars i could put up there. Also, can you make one for other icons (ammo,number of soliders in squad)?

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Chris Johnson
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PostSubject: Re: mpo+ Hud modding   Sat Feb 09, 2013 3:40 pm

[MSF]ZAMARIO wrote:
Chris Johnson wrote:


this is wut i was workin on. ima record a vid soon.
Whoa crap... Makes me wonder what other kinda've health bars i could put up there. Also, can you make one for other icons (ammo,number of soliders in squad)?



well right now the HUD does nothing..at all..it only recognizes and shows up for 500HP and 300HP with 999STM. but the origianl life is secretly still there. working in the backround. i need to mod it so the codes for the Real HP...works for this one.

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Big Papa
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PostSubject: Re: mpo+ Hud modding   Sat Feb 09, 2013 3:48 pm

it looks like the screen notes we put on hypercam.

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Chris Johnson
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PostSubject: Re: mpo+ Hud modding   Sat Feb 09, 2013 3:58 pm

Nanook52 wrote:
it looks like the screen notes we put on hypercam.


thats where i got the idea 3 months ago. this is just the HP bar repositioned and stretched by using scrubbing and editing the iso. im trying to make it as a sperate removable and clonable add on to mpo+...like a DLC. but all it does is when u choose a 500 999 soldier or a 300 999 soldier is hide the true HUD and replace/reposition the false one. but the false one dont do anything but make it looks pretty lol.

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PostSubject: Re: mpo+ Hud modding   Sat Feb 09, 2013 8:15 pm

gratz! can you explain how you did this? ill help out finding stuff/ ripping textures
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CPU AMD FX-9590 8-Core Black Edition 4.7ghz
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PostSubject: Re: mpo+ Hud modding   Sat Feb 09, 2013 9:47 pm

Gabe wrote:
gratz! can you explain how you did this? ill help out finding stuff/ ripping textures


well i downloaded mpo+ iso and basically extracted the content and was fooling around..notices a bunch of .dat files..when i was iso scrubbing i guess i fucked up the HUD properties. because when i played this iso on psp...the Konami and Kojima symbol was glitced fuck up..the intro was fuked up and well load game screen kept flashing. but when i got to battle with my 500 ocelot the HUD was up there at top just like that glitching. but eventually stopped and stayed up there.. so whatever i did to the iso..effected the HUD. because now when i load up a 500 999 soldier the HUD appears as it is. but when i load up a 300 999 HP soldier..the HUD looks like Normal mode in MGS3. any other type of soldiers..there is no HUD at all.

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PostSubject: Re: mpo+ Hud modding   Sat Feb 09, 2013 11:35 pm

how did you dit te dat files is te question i tought they were encrypted
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Chris Johnson
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MB Location : R&D Facility B4 Miscellaneous Lab

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CPU AMD FX-9590 8-Core Black Edition 4.7ghz
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FUL [Lv.67] D+
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PostSubject: Re: mpo+ Hud modding   Sun Feb 10, 2013 3:11 am

Gabe wrote:
how did you dit te dat files is te question i tought they were encrypted


iso scrubber.

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Big Papa
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PostSubject: Re: mpo+ Hud modding   Sun Feb 10, 2013 4:04 pm

Chris Johnson wrote:
Gabe wrote:
how did you dit te dat files is te question i tought they were encrypted


iso scrubber.

im sure he wants to know wtf that is -.-

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Trevor Phillips
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PostSubject: Re: mpo+ Hud modding   Mon Feb 11, 2013 9:21 am

i find all this very interesting, Chris you have once again out done yourself, good job man. I sure as hell couldnt have done this without killing the iso.

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Chris Johnson
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Get Fucked Kid
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MB Location : R&D Facility B4 Miscellaneous Lab

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CPU AMD FX-9590 8-Core Black Edition 4.7ghz
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FUL [Lv.67] D+
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PostSubject: Re: mpo+ Hud modding   Mon Feb 11, 2013 11:10 am




thats how it looks like on my screen.

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Chris Johnson
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FUL [Lv.67] D+
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PostSubject: Re: mpo+ Hud modding   Mon Feb 11, 2013 11:14 am

Nanook52 wrote:
Chris Johnson wrote:
Gabe wrote:
how did you dit te dat files is te question i tought they were encrypted


iso scrubber.

im sure he wants to know wtf that is -.-


wii has its own scrubber but mine is used for multimedia purposes. it does more than let you view files in a iso. it also let u edit Hex's. my brother got it from some file sharing site.

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Trevor Phillips
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PostSubject: Re: mpo+ Hud modding   Mon Feb 11, 2013 1:22 pm

Yay

--


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PostSubject: Re: mpo+ Hud modding   Mon Feb 11, 2013 4:15 pm

Chris Johnson wrote:



thats how it looks like on my screen.


Get Dat shit to actually work...make it loose HP.

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Lamar Davis
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PostSubject: Re: mpo+ Hud modding   Mon Feb 11, 2013 4:18 pm

Take the code used to make the origianl HP to work and super glue it to the New hud cuz that shit looks fucking epic. then make a seprate HUD type of MGS2 Style.
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PostSubject: Re: mpo+ Hud modding   Tue Feb 12, 2013 8:52 am

Gregg Williams wrote:
Take the code used to make the origianl HP to work and super glue it to the New hud cuz that shit looks fucking epic. then make a seprate HUD type of MGS2 Style.


that might actually work

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PostSubject: Re: mpo+ Hud modding   Thu Feb 14, 2013 7:07 pm

This is pretty fucking cool. But I could never do something like that because I'm too stupid about PSP codes. I can put on new codes which any retarded monkey can do.
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PostSubject: Re: mpo+ Hud modding   Fri Feb 15, 2013 8:15 am

The.3rd.Degree wrote:
This is pretty fucking cool. But I could never do something like that because I'm too stupid about PSP codes. I can put on new codes which any retarded monkey can do.

lol same...just looking at the RAM browser makes me panic.

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PostSubject: Re: mpo+ Hud modding   Mon Feb 18, 2013 8:49 pm

Nanook52 wrote:
The.3rd.Degree wrote:
This is pretty fucking cool. But I could never do something like that because I'm too stupid about PSP codes. I can put on new codes which any retarded monkey can do.

lol same...just looking at the RAM browser makes me panic.

Lmfao whenever I saw it I always thought I was going to either fuck up my PSP or the codes. Which by the way I don't remember how to use at all...
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CPU AMD Anthon X2 2.6ghz (Dual Core)
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PostSubject: Re: mpo+ Hud modding   Tue Feb 19, 2013 9:44 am

lol I alwayz end up doing somthing right and my psp emulator worked faster so I cant complain. Alwayz goat fuck wit it though

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PostSubject: Re: mpo+ Hud modding   Tue Feb 19, 2013 10:51 am

LOL
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